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      DOOM, what's it goona be like?

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    Topic:   DOOM, what's it goona be like?

     John Steel
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    I've learned that the album runs approx 60 minutes with few cool named cues, i expect a harsh electronica score with pounding strings and brass, some Rabinish stuff.

    What do you expect?

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    posted 10-20-2005 07:27 AM PT (US)     

     Marian Schedenig
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    Noise.

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    posted 10-20-2005 12:08 PM PT (US)     

     nuts_score
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    Noise? One thing that Clint Mansell doesn't is compose is noise. Anyways, I caught the film at a press release last night and I enjoyed it to some fair degree. It was a fun flick as I expected it to be. Nothing about it is certainly intelligent, but it is brutal as hell. Sure, some points have been changed from the game, but the atmosphere is there. That's precisely what Mansell's score was in the film: atmosphere and stingers; in Clint's style of course. One regret I have this year is still not picking up or listening to his score for Sahara, so I don't think I could compare Doom's score to it; so I will say that it is very moody, synth-based atonal music like his score for Suspect Zero. I couldn't recognize any apparent themes, but the music complimented the film.

    I don't expect any of you to go into Doom expecting more than a fun, machoistic action/sci-fi flick; one that Paul W.S. Anderson and Uwe Boll wish they knew how to make

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    posted 10-20-2005 03:34 PM PT (US)     

     JackChase007
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    Well, then from the sound of it, the Doom score is not very similar to Mansell's Sahara, which I absolutely love. Nuts_score, definately make sure to get it, if you enjoy Bond music, you'll very much enjoy Sahara - the action cues are very much in the vein of David Arnold (hell, the score was conducted by Nicholas Dodd!), and some of the African-themed stuff is very good and creative.

    Anyway, I look forward to seeing Doom - looks fun. I always get a kick out of The Rock, and after seeing Die Another Day, I'll always have a major crush on Rosamund Pike. Just pisses me off that for some odd reason, my local theatre won't be playing it tomorrow...but they're finally going to show Serenity for the first time!

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    posted 10-20-2005 11:44 PM PT (US)     

     John C Winfrey
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    The film will be typical slopping blood and gore and looks and has feel of a poor movie on the Sci Fi channel. J.

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    posted 10-22-2005 06:56 AM PT (US)     

     jonathan_little
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    The movie seems like it's being released about a decade too late. Doom was great in 1993 and Doom 2 carried that greatness into 1995, but the recent Doom 3 game was pretty much a failure.

    I've seen a few clips of the movie on various talk shows and based on those little snippets it sounds like the composer was kind of trying to emulate the music of the original game.

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    posted 10-22-2005 01:43 PM PT (US)     

     Marian Schedenig
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    Actually, Doom 3 is the first FPS in years that seemed interesting to me at all. At least it had a really great atmosphere (so much, in fact, that I got scared and stopped playing). Other than atmosphere, I don't see much reason to play a regular FPS (I loved Jedi Outcast, but that was because of the lightsaber fights).

    Back in the 90s, the game didn't have enough content to make a movie out of it. "Hero kills demons from hell" is a little brief for an entire film script. I don't know how many words, if any, could be added to this description, but nowadays they make a movie out of everything anyway.

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    posted 10-22-2005 07:35 PM PT (US)     

     Kris
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    Has anybody seen the movie or bought the score? What is the music like?

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    posted 11-03-2005 08:45 AM PT (US)     

     John Steel
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    I've seen the movie, i liked it.
    The score is a certain mixture of Land Of The Dead-Resident Evil-The Island.
    50% ambient-atmospheric 50% heavy metal action.

    It will be a "pleasant listen" if i can put it this way.

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    posted 11-03-2005 08:55 AM PT (US)     

     MWRuger
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    quote:
    Originally posted by jonathan_little:
    The movie seems like it's being released about a decade too late. Doom was great in 1993 and Doom 2 carried that greatness into 1995, but the recent Doom 3 game was pretty much a failure.

    Doom 3 was not a failure. It sold very, very well. As a game I found it a little linear, but you could say the same about most FPS. My only real complaint was that teh final boss wasn't as tough as some of the earlier bosses.

    It looked great and had few creepy moments as well.

    If not for Half-Life 2 coming out the same year, Doom 3 would certainly have been FPS of the year.

    The movie will be a crapfest. It is rare that property crosses the line from film to game or vice versa and is successful. This will be no exception.

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    posted 11-03-2005 10:39 AM PT (US)     

     TimT
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    What they should have made was a Castle Wolfenstien movie!

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    posted 11-03-2005 06:34 PM PT (US)     

     Beatty
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    quote:
    Originally posted by nuts_score:
    ... I don't expect any of you to go into Doom expecting more than a fun, machoistic action/sci-fi flick; ...

    You spelled masochistic wrong.


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    posted 11-04-2005 12:21 AM PT (US)     

     MWRuger
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    The problem that most FPS have is that the story is really secondary to the action.

    I always get a chuckle when somebody says a FPS has a deep and involving story. It makes me wonder if they have ever read anything at all!

    Take Return to Castle Wolfenstein. This is a great game with good play value and nice visuals. Undead knights, Nazi chicks in leather, Mutated soldiers and of course Nazis.

    But there is no story. There is a plot device. Stop the bad guy from unleashing evil. But that's no story.

    The only ones that come to mind with any story at all are really Half-Life 2 and Deus Ex. The characters do grow and change over the course of the story and while the many of the characters are somewhat 2 dimensional, you do interact with them in some other than kill it or perhaps kill it.

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    posted 11-04-2005 10:51 AM PT (US)     
     

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