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      Star Wars: Rebel Strike - Rogue Squadron III

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    Topic:   Star Wars: Rebel Strike - Rogue Squadron III

     meegle
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    Just got a demo for the game today.

    Of course it has film music from the original trilogy but also some new music that fits really well into the Star Wars Universe.

    I don't know who does the music but it's not bad for a video game. (It's no Medal of Honor though.)

    Check it out!!!

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    posted 09-22-2003 10:04 AM PT (US)     

     Jeron
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    I'm really looking forward to this game, the detailed textures are simply astounding.

    They tend to hire a composer to right transitional or incidental cues... the stuff in Rogue Squadron II wasn't bad, either.

    j

    [Message edited by Jeron on 09-25-2003]

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    posted 09-22-2003 03:07 PM PT (US)     

     Marian Schedenig
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    According to his website, the score was done by [url=http://www.huelsbeck.com/]Chris Hülsbeck[/i], who wrote some of the all-time best game scores back in the C64 days. I loved what little I heard of his first Rogue Squadron score.

    While you're at it (and I've said that before), check out his list of favourite composers on his website.

    NP: Species (Christopher Young)

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    posted 09-22-2003 04:53 PM PT (US)     

     VaultComplex
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    At Chris Hülsbeck's site - "I really don't know whom I'd call a "bad musician", but in general I don't like musicians who fill their arrangements with too much distracting stuff. I.e. many Jazz musicians..."

    That would explain why his music blows and offers no musical depth whatsoever. His music isn't even in the same universe as John Williams. Why they stick his crap in the Star Wars games, I'll never know.

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    posted 09-24-2003 11:40 PM PT (US)     

     Jeron
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    His music *sounds* like video game music, Chris. While Hülsbeck's music isn't groundbreaking by any means, it's works alright. Of course, Jeremy Soule's "Knights of the Old Republic" functions on a much more superior plain. Being a big advocate of both his and Michael Giacchino's, it makes me wonder why neither of them were asked to do the gig?

    Jeron

    [Message edited by Jeron on 09-25-2003]

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    posted 09-25-2003 12:12 AM PT (US)     

     VaultComplex
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    quote:
    Originally posted by Jeron:
    [B]His music *sounds* like video game music, Chris. While Hülsbeck's music isn't groundbreaking by any means, it's works alright. Of course, Jeremy Soule's "Knights of the Old Republic" functions on a much more superior plain. Being a big advocate of both his and Michael Giacchino's, it makes me wonder why neither of them were asked to do the gig?[B]

    Yeah but it's not supposed to sound like "game music." The purpose of the game (as stated by the developers) is to recreate the experiences of the movie, only you get to participate. While I won't get into a debate here over the artistic merits of Jeremy Soule, my guess as to why neither were asked to score the game is that Hülsbeck lives in Germany, along with the developer Factor 5, and has a long standing relationship with them. Another annoying factor about his music is that he uses extremely lame and dated synth. While I won't condemn them for not hiring an orchestra (even though they should), he could at least use more up to date sample libraries. Or even better, just use music from the 8+ hours of Williams's StarWars scores available for use. They already use some of it for the game, why not the whole thing? STUPID.


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    posted 09-25-2003 12:22 AM PT (US)     

     Jeron
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    quote:
    Originally posted by VaultComplex:
    Yeah but it's not supposed to sound like "game music." The purpose of the game (as stated by the developers) is to recreate the experiences of the movie, only you get to participate. While I won't get into a debate here over the artistic merits of Jeremy Soule, my guess as to why neither were asked to score the game is that Hülsbeck lives in Germany, along with the developer Factor 5, and has a long standing relationship with them. Another annoying factor about his music is that he uses extremely lame and dated synth. While I won't condemn them for not hiring an orchestra (even though they should), he could at least use more up to date sample libraries. Or even better, just use music from the 8+ hours of Williams's StarWars scores available for use. They already use some of it for the game, why not the whole thing? STUPID.

    Agreed.

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    posted 09-25-2003 03:20 PM PT (US)     

     Marian Schedenig
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    Hülsbeck may not be groundbreaking these days (I've hardly heard anything he's done since he went from the Amiga to game consoles), but he certainly was in the C64 and Amiga days, when he wrote some of the best synth stuff I've heard. (As far as I know, he lives in the US, by the way, not in Germany anymore).

    As for reusing Williams' existing Star Wars music, LucasArts used to do that all the time since X-Wing vs. TIE Fighter, and I'm glad they seem to be going back to original scores these days. Williams' music often worked fine, sometimes it was even used to great effect (parts of X-Wing Alliance, and particularly Jedi Outcast), but original music has far more possibilities, especially when depth is concerned, i.e. actually underscoring the story of the game with appropriate themes etc. Using Williams' existing scores is basically what Lucas did in the finale of Attack of the Clones, and he rightly gets criticized for that.

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    posted 09-25-2003 04:21 PM PT (US)     

     VaultComplex
     Non-Standard Userer
     

    quote:
    Originally posted by Marian Schedenig:
    Hülsbeck may not be groundbreaking these days (I've hardly heard anything he's done since he went from the Amiga to game consoles), but he certainly was in the C64 and Amiga days, when he wrote some of the best synth stuff I've heard. (As far as I know, he lives in the US, by the way, not in Germany anymore).

    As for reusing Williams' existing Star Wars music, LucasArts used to do that all the time since X-Wing vs. TIE Fighter, and I'm glad they seem to be going back to original scores these days. Williams' music often worked fine, sometimes it was even used to great effect (parts of X-Wing Alliance, and particularly Jedi Outcast), but original music has far more possibilities, especially when depth is concerned, i.e. actually underscoring the story of the game with appropriate themes etc. Using Williams' existing scores is basically what Lucas did in the finale of Attack of the Clones, and he rightly gets criticized for that.



    That's all fine and good for ORIGINAL Star Wars stories, but the Rogue Squadron series' purpose is to recreate moments from the movies. Wouldn't it then be appropriate to use the score used for those very moments from the movies? Yes I think so. Granted, there are a few levels which are sort of transition/back story to the major moments of the game (which are directly from the movies), but Hülsbeck's scores are synthy, and lack the depth, complexity, counterpoint, etc. that Williams's scores have. One one level you have this great Star Wars experience, and then with the next level of the game, you have cheesy music that sounds like it belongs in another product. LAME.

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    posted 09-25-2003 04:55 PM PT (US)     

     BMikeJ
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    As I see it, Star Wars = John Williams = Orchestral Music. There is no reason on God's green Earth that these games shouldn't have orchestral music. Lucas has made enough money off of us on Star Wars that this shouldn't be an issue. Medal Of Honor raised the bar in terms of how effective orchestral music could be in a video game and other companies should take heed of that.

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    posted 09-26-2003 12:28 PM PT (US)     
     

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